Updated: Dec 6, 2020
Fall 2018 - Foundations of Games/Playable Apps at UT.
Role: Level Designer
"Squirrel Rush" is the product of the final project for my Foundations of Games class. We were given basic mechanics such as wall climbing and jumping. I designed each level revolving around the life of a squirrel trying to reach an acorn.
Check out my process further in ArtStation: https://www.artstation.com/artwork/e0l3NX
Download the build here:
Made with Unity
Float Islands - Kirby's Dream Land